Tron - Legendary Edition
Tron - Legendary Edition

40 years in the making... The Master Control Program would like to challenge you to a little game of pinball.

press to zoom
Blade Runner - ULTIMATE Pro
Blade Runner - ULTIMATE Pro

Relive all those moments from the original Blade Runner. Play as Deckard and hunt down and retire the Nexus 6 Replicants.

press to zoom
ULTIMATE Pro Logo
ULTIMATE Pro Logo

Would look good on any Medium to XXXLarge T-shirt or hoodie. Only 50 bucks! On the back it reads: "World's best Hoodie/T-Shirt".

press to zoom
Tron - Legendary Edition
Tron - Legendary Edition

40 years in the making... The Master Control Program would like to challenge you to a little game of pinball.

press to zoom
1/34

To play, press and hold the enter key. To stop, release the enter key.

press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom

ULTIMATE Pro Pinball produces the most exciting, most immersive pinball experiences ever created.  Unbound from the restrictions that limit other pinball makers, ULTIMATE Pro Pinball has the creative freedom to generate a living, breathing 'world under glass', unlike anything you've ever played before.

All built from the ground up using the Future Pinball game editor.

Future Pinball is a simple install that can be downloaded from the official website.  You'll also need to install Better Arcade Mode (BAM) which is essential if you want to play Future Pinball games at their very best.  Download the latest version of BAM from the official website.

Future Pinball
Latest News

Earthdate: 12th June 2022

More Tron goodies.  I'm loving every single nano second I'm spending in this digital world. 

The highlight of the movie (both movies in fact) is the Lightcycle scene.  Hard to believe anyone could be blown away by simple computer graphics back in 1982, but that's the power of movie magic.  It's not just the computer graphics, it's the acting, the audio design and the editing that make it a thrilling experience, even today.

When converting any movie scene into a pinball mode, I try and capture as much of that original excitement as possible, by matching the pace, audio and style.   

But... pinball isn't like a video game, it's completely random and unpredictable, with infinite variables.  So how do I contain that into a single story-driven narrative?   I don't... you do.  You tell the story, I'm just setting up the scene.   Play well and you'll progress all the way through the entire movie. 

Tron 1982 isn't a game where you can just randomly hit the flippers and stuff happens.   You need to play it.  Inaccurate shots are punished, poor control is punished, lack of concentration is punished.  But not in the traditional way, I send Recognisers and tanks after you, and Sark's hand is permanently hovering over the derez button ready to strike you down. 

There's nothing like Tron 1982, it's a one-of-a-kind experience.  I programed it, but like Kevin Flynn, when I enter into its world, it kicks my ass.

 

 

 

 

 

 

    ---------------------------------------------------------------------------------------------------------------------------------

 

To be the best pinball player in the world, you need to master the following 4 pinball disciplines:

Accuracy - you need to hit what you're aiming at, most of the time.

Control - make that ball your bitch, nudge it into submission.

Focus - don't allow any distractions to take your mind off the game.

Knowledge - learn everything about the game you're playing.

For the first mission in Tron 1982 you need to master accuracy.  If you miss the shot you're aiming for, you'll be detected and have a much harder time completing the mission.  

For the second mission you need to master control.  After making a successful shot, you must quickly regain control of the ball.   If the ball hits the slingshots, you lose a power ring.  Lose all power rings and you fail (gameplay vid below).

 

At all times when playing Tron 1982 you need focus, so lock your family in the basement, turn off your phone and clear your mind.  I've programed the game to take full advantage of your lack of concentration... you will be punished.

Any game you play you need to understand the rules to gain the knowledge needed to have the most fun.   Still have no idea what's going on in Stern's Ghostbusters?  Neither did I, which is why I completely reprogrammed it for a much better experience.

I've completed 4 additional missions for Tron 1982 - Disc War, Lightcycle, Tank Chase and Solar Run.  Only one mission left to finish the game - Master Control.

I've designed the game to be played as a single challenge, where all the pinball disciplines must be mastered to win.  Each mission must be completed successfully to advance the story.  Beat all the missions and you will surely be a pinball master.

    ---------------------------------------------------------------------------------------------------------------------------------

When I get struck by a creative lightning bolt to the brain, I see a vision, a vision of a game I need to make.  Then I have to figure out how to make it happen using all the tools in Future Pinball.

Tron was a challenge because of the movie's unique art style, which was created using clever photographic techniques.   I have some background in photography so I understood some of the techniques used.  I then adapted the technique to work in Future Pinball.

What you get is what you see - very high contrasting colors that appear to glow, applied to most textures.

When I figured out the look, the rest was easy.

These Legendary Editions offer something unique you'll never see anywhere else.  Tron: Legendary Edition offers 2 games in 1.  Right at the start the player can play the new ULTIMATE Pro version of Stern's Tron Legacy, or Tron 1982.  Both games offering completely different gameplay experiences. 

 

So far, I've only completed the first Tron 1982 mission.  The rules for this mission are dynamic, meaning they change based on how the player is playing.  If the player avoids detection the whole time, they'll have a much easier time completing the mode; but this takes skill and precise shots.  If the player is detected, they'll have a much harder time and have to battle the Recognisers, while also completing the mission objective.

Like my original Tron Legacy game from years ago, Tron 1982 will be a story-driven linear experience.  After completing Find File, Flynn will be digitised by the Master Control Program and bought down to compete in the games.

Mission two will be Disc Wars.... which I'm currently programing.

    --------------------------------------------------------------------------------------------------------------------------------

 

Like Kevin Flynn from the movie Tron, I design and program computer games (specifically Pinball computer games).  I'm not a qualified or experienced programmer... I only know the basics.  But even a basic knowledge of computer programming can lead to some very interesting results, if you add a little creative flair. 

Like any language, you only need the basics to get by, no need to learn all 4000 words.  It's the same with code - just learn the basics and you can write your own pinball code as fast as you can type a text message on your phone. 

Coding is certainly not boring... it's the computer game equivalent of a film director.  You have the sets, the actors, the music, the lighting all ready to go... and it's all up to you what goes where, who says what and which music is playing, all perfectly combined to thrill your audience (player).

If players keep playing your games and are hungry for more, then you're doing something right.

    ---------------------------------------------------------------------------------------------------------------------------------

Henceforth, the game formally known as Tron Legacy shall be known as Tron: Legendary Edition... because I've added 2 game modes - Tron 1982 and Tron 2010.

In virtual pinball we can do literally anything we can imagine, and I imagined this idea some time ago.  It does take an enormous amount of work to pull it off though, but what else am I going to do with my free time?  Play golf?  Go hand gliding?

No, my brain is always firing new ideas down to my finger tips, so pinball programing is what I will mostly waste my time doing.

    ---------------------------------------------------------------------------------------------------------------------------------

 

I'm jumping ahead a little too early, I still have Pirates on my workbench which is a week away from completion, but I'm very excited about the prospect of returning to the Grid, so I've posted this quick teaser vid.  Work starts immediately after Pirates.

This will be remake number 6 this year.  Hoping to get 12 done by the year end.  Some big, big games in my sights.  

 

 

 

 

 

 

 

 

 

 

 

 

 

    ---------------------------------------------------------------------------------------------------------------------------------

Vangelis died this week so I had a quick game of my updated Blade Runner to honor his remarkable talent. 

 

No matter how skilled Ridley Scott is at direction, or how lovely Harrison Ford is to look at on screen, the movie would not have been so iconic without that mesmerizing score.  Same with Star Wars - remove John Williams from the equation and I doubt Empire Strikes Back would've been made. 

Music penetrates the soul and can convert a simple film into a deeply personal experience. 

I'm using music the same way with my pinball, turning a simple game into a deeply personal experience.  I know what pushes your buttons because you're me... we're all made from the same stuff. 

Like most people, the first time I watched Blade Runner I wasn't a fan.  In fact I hated it - all art with no substance.  Then I watched it 2 more times, years apart.  That's when the lightbulb turned on and I finally got it.

There were many geniuses at work bringing this visual and audio masterpiece to the big screen, and somehow I managed to convert most of that collective genius into my pinball experience. 

But it's Vangelis that binds it all together.  

    ---------------------------------------------------------------------------------------------------------------------------------

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

A rare full gameplay vid, with no arty farty edits.  Best way to demonstrate the new improvements I've added to this game is to show it off, warts and all. 

Obviously, this isn't the regular Stern game you'll find in your local bowling alley.  This is a completely new version, remade from the ground up, exclusively for Future Pinball.

    ---------------------------------------------------------------------------------------------------------------------------------

 

 

 

 

 

 

 

 

 

 

 

 

It may appear that I'm a fast worker, but this game has been in development for many years.  A collaboration between me and Rom - the same double-team that brought you Jaws, Robocop, Tron Legacy... to name a few.   No man is an island as they say, and even though I'm about 95% self-sufficient at making pinball games on my own, every now and again it's nice to have some help in the modelling department... my weakness.

When I started work on this game my plan was to create an interactive movie experience, and thrill the player with dazzling set pieces.   I didn't want a replica of the Stern game, which is the usual and very familiar style of gameplay they still use today.  What I wanted was the movie experience in a rectangular box of lights.  I've since produced many games that offer this unique style of gameplay, and now I'm going back to Pirates so I can add it to my growing library.

Yesterday I came up with the idea of the 'Cursed Crew' mode and then spent the whole day adding it to the game.  You can see the mode in action in my latest gameplay vid.

Tomorrow I'll probably think of something else, I really have no plan.  All my remakes are made up as I go along.

    --------------------------------------------------------------------------------------------------------------------------------

Remake number 5 for this year is a very awesome new version of Stern's Pirates of the Caribbean (POTC).   I've been working on this game on and off for many years, but never found the time to finish it.  With all the time that's passed since my last update, fpBAM has improved quite considerably... and so have my own set of particular skills.   Really looking forward to the next few weeks in the company of Jack Sparrow and his motley crew of misfits.   

   ----------------------------------------------------------------------------------------------------------------------------------

Up yours!  An undignified way of expressing your dissatisfaction with someone you don't like very much.  I think we can all agree, that alien invaders attempting to annihilate our species are most definitely not liked very much, so a fitting gesture I would say.

ID4 is a very simple game which only consists of 5 missions, so it desperately needed a wizard mode to liven it up a bit.  And just like the end of the movie, it's up to Russell to save the day.

Single, game-winning shots are something I particularly enjoy adding to my games, like the spectacular exhaust port shot in Star Wars Death Star Assault, or the well-aimed rifle shot that explodes the air tank in Jaws.  Nothing is more satisfying than making a single shot that beats the game.  I'm sure I've created others, but I can't think of them all right now.  

Good to see my subs creeping up, now at 2k which is fantastic!

    ----------------------------------------------------------------------------------------------------------------------------------

 

 

 

 

 

 

 

 

 

Almost at the end of April, so almost finished my 4th remake of the year.   I just need to pop in some movie clips to finish the job, which is always the last part of process.  Sometimes movie clips aren't needed, like Last Action Hero, but ID4 most definitely needs 'em.

As always, I've added a switch so the player can choose between 'classic' and 'modern' versions of the game at any time.  But non of the knackered old quotes from the original ROM remain.  They've all been replaced with high quality alternatives (as you can hear in the vid).

 

No reason to punish your ears with low quality ROM sounds when you have the power of Future Pinball at your fingertips. 

 

    --------------------------------------------------------------------------------------------------------------------------------

 

Having me some fun with ID4.  I don't know about you, but if someone slapped me in the face, I'd slap back.  The alien head toy in ID4 just takes the hits until it opens up to lock a ball.  Which is all fine and dandy.  But to add a little more excitement to the game, and to add some personality to the alien head toy, a magnet will now randomly catch the ball and the alien will suck it into it's mouth.  Yum, yum.

This action does not count towards a ball lock, but a new special feature I'm working on. 

 

Adding random events to a pinball game makes them more fun and less monotonous to play.  You'll discover random events in nearly all my games.

   ----------------------------------------------------------------------------------------------------------------------------------

7/4/22... see what I did there?  To citizens of the US of A, this date is Independence Day.  To the rest of the world (who put the date in the correct order) it's 7th April... today.

For the past week I've been developing a new version of Sega's fun little pinball game.  The first week of any new mod is mostly fixing geometry and improving physics.   If I can't fix how the game shoots I will abandon the project.  No point going any further if the game shoots like a pile of crap.

Thankfully, Independence Day (ID4) has passed my very strict testing and has made it into full development.  Thanks mostly to the excellent modelling work on the original FP build.

Smoke did an exceptional job on this game which does a fair job of reproducing the Sega original.  Most people are only interested in playing the original version, but I'm not most people.  I want the movie experience, which is what this little teaser demonstrates.  

    ---------------------------------------------------------------------------------------------------------------------------------

Sadly, we don't get killer tornados in South Wales.  Would be cool to see one whiz past the house, hurling cows and tractors as she goes.  But they are very popular in some states of the US.  So popular in fact, that people actually chase after them.

This is what the movie Twister is all about - chasing after death without actually dying.

The movie is far-fetched nonsense of course, and so is my ULTIMATE Pro remake.  But for the purposes of pure entertainment, they're both a ton of fun.

Just over 20 years ago I visited Universal Studios for the first time, and the ride I was most impressed with was Twister.  Not really a ride, more a 'stand and watch'.  But having all that shit going on just feet away from where you stood, incredible. 

Unfortunately, when repeating the ride you'd have to wait and watch all the introduction crap all over again, which killed the fun - the theme park equivalent of an un-skippable end of ball bonus (or cut scene in video games).

So here I am working on a Twister remake, using my theme park experience to make the game much more fun to play.  And everything that you want to skip, is skippable.

 

 

 

 

 

 

 

 

 

When she wants to be, Nature can be a real bitch.

    --------------------------------------------------------------------------------------------------------------------------------

Movie mode.  If you've been following my work over the years, you'll know I like immersive gameplay experiences - putting the player right in the middle of the movie.  This seems only possible with a pinball game.  We've all played many Aliens video games but non of them allow you to suit up and land on LV-426 with the actual Colonial Marines from the movie, accompanied by James Horner's pumping score.  No other Star Wars video game will allow you to join the Rebel assault on the Death Star, with the real Darth Vader chasing you.  You'll never join Marty and Doc on their adventure through time, take on the great white shark in Amity, fight Zod as Superman, or hunt down the Nexus 6 Replicants.  Pinball can make all this a reality.

And now you can travel into space with the crew of Apollo 13.

Future Pinball may not be everyone's cup of tea, but it's the prefect platform for me to create these wonderful interactive experiences.  I won't settle for anything less.

 

 

 

 

 

    ---------------------------------------------------------------------------------------------------------------------------------

Tom Hanks didn't give his approval for his face to be used in the original game. He was probably asking for a gazillion dollars.  Some fancy Photoshopping and there he is (not my work, but very clever).

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

I haven't produced one of these 'VP vs FP' vids in a long time.  The VPX version is a pretty decent representation of the real thing, and shows just how far VP has progressed with graphics over the years.  But still relying on the old ROMs, is like watching VHS movies on your 4k TV.  (Ask your Dad what 'VHS' is). 

I'm nearing the end of my space journey with the crew of Apollo 13, and what an adventure it's been.  NASA called the mission a 'successful failure'.  I'd say the same thing about my game; an amazing pinball experience but on a very unpopular platform.  But we don't shoot for the moon because it's popular, we shoot for the moon because it's there.

    ---------------------------------------------------------------------------------------------------------------------------------

 

As we all know, if you make pinball games for profit you have to shell out a considerable amount of money for licensing.   These costs are passed over to the consumer, who seem more than happy to fork out the extra cash for a game packed with their favorite band music.  And this is why Rock band pinball games are the most profitable pinball games sold today.

Nothing shifts a pinball game quicker than an established fan base of millions of fans.

Pinball and music are the perfect match, something I realized very early on when I invented the 'Jukebox' pinball concept over a decade ago -  adding an AC/DC track list to Iron Man.   Stern later copied the idea for their very successful AC/DC game. 

 

Listening to your favorite band while playing pinball?... A no-brainer for sure.  And for some, the most fun you could possibly have playing pinball.

Here at ULTIMATE Pro Pinball we don't make pinball games for profit, only for fun, so we don't worry about licensing costs.  My YouTube vids only attract a miniscule audience so I'm in no danger of making any money from them, which is good because they're approved with all the music intact (only AC/DC's Big Guns has so far denied use).

So with this freedom and I can do something amazing with my latest project - Apollo 13

 

I've added a new gameplay mode called 'Music Odyssey', which turns the game into a jukebox - the original pinball music is substituted with classic rock songs for all modes and features.

So far the game features 'space-themed' songs by Pink Floyd, Rush, Queen, Jimmy Hendrix, Deep Purple, Harry Neilson, Sigue Sigue Spuknik, Kraftwerk, David Bowie, Elton John, The Police... all carefully chosen to match the mode or feature they play in.

Music Odyssey is one of 3 different modes of play that can be selected at the start of the game.  Each gameplay mode offering the player a different experience.

I was thinking about adding a 4th gameplay mode - 'Historical', which would allow the player to listen to the actual mission audio logs for each mode.  So for example, in 'Manual Burn' you'd hear all the radio chatter between Mission Control and the spacecraft, as it actually happened during the manual burn.  Pretty cool idea huh?

Who knows, maybe sometime in the future.

    ---------------------------------------------------------------------------------------------------------------------------------

 

 

 

 

 

 

 

 

 

 

Part of the fun taking on a new pinball project is the research.  You have to immerse yourself in the subject, feed on all the information available to generate all the cool ideas that go into producing the very best pinball experiences.  

Before I started work on Sega's Apollo 13, I knew a little bit about what happened during the mission... most of my knowledge coming from Ron Howard's fantastic movie.  His research was great and mostly accurate, but in a 2-hour movie you can't tell the full story.

A pinball game is just a quick fix of fun, so I won't recreate the actual events as a playable pinball experience (even though I could).  Research is just to help me squeeze a little more excitement from the game. 

Does an actor really need to work as a Tax Driver for a week to play a Taxi Driver onscreen?  Probably not.  But with that extra effort, his performance may be enhanced slightly.  So that's all I'm looking for... a slight enhancement to make my games the best they can be.

As an example, I edited the actual Mission Control audio logs into an attract sequence.  When you step up to this game, and you hear the drama of the real event... trust me, you're ready to roll.

    ---------------------------------------------------------------------------------------------------------------------------------

I'm on a mission:  To take Apollo 13 to the highest levels of pinball excellence.  Rocket it from the lower end of PinSide's Top 200 list of all-time pinball games, and blast it into the Top 20.

Only a code and audio update can do this.

It's a super-tough challenge because it's going to meet with some fierce resistance in that Top 20 club.  But in my opinion, what I've produced so far easily beats 3 or 4 games already up there.  

What I'm creating is a unique gameplay experience, offering the main enhanced game, a musical odyssey alternative, and an immersive movie mode - 3 epic experiences in 1.

This update coincides with the 50th Anniversary of the last time Man walked on the Moon - December 1972.   No reason to go back, it's just a dead rock... now with added garbage left by the Luna missions.

Mars next of course, but that's also a pointless endeavor by Man - trust me, there's nothing there, and no reason to visit (and dump more garbage).  Stay home, spend the $50bn on healthcare, infrastructure and education... further Mankind by actually doing something useful with the money.

Ultimately the Luna missions proved after 50 years that it was more accurately: "One small step for Mankind, one giant leap for man"

    ---------------------------------------------------------------------------------------------------------------------------------

I'm always aiming for the stratosphere with my games, doing things never seen in pinball before, adding brand new ideas to almost every game I produce (those ideas magically appearing in real pinball machines years later).

Like interstellar travel, there are no limits and no end to how great virtual pinball can be.  We are clearly leading the way, and It's a great journey to be a part of.

As you can see, my next project is Apollo 13.  I've played it a few times but it never impressed me that much... Just ok I thought.  And, like most kids, I grew up fantasizing about being a 'Spaceman', so a pinball game with a giant rocket as the main toy should've blown me away.

Thankfully, I have the skills now to convert this game into the stella pinball experience I always wanted it to be, while also keeping close to the charm of the original (that's always important).

Right from the start I wanted to populate the game with classic 'space' Rock songs (during the 70s there were quite a few as you can imagine).  The track I've chosen for the main multiball is spectacular, and is the perfect choice for the greatest start to a multiball ever in pinball.

I now have to work hard to make the rest of the game measure up.  

 

 

 

 

 

 

 

A new day, a new project.  I've had my eye on this one for many years.  Love the movie, but a pinball game?  Couldn't get into the original, so I'm going to reimagine it into the pinball experience I think it should be.  The multiball start should blow your mind... I coded it to match the song perfectly.  This isn't PinSound or AltSound, this is the real deal.

    --------------------------------------------------------------------------------------------------------------------------------

We lost another pinball legend a few days ago - Barry Oursler.  Designer of some very popular games like Dirty Harry, Dr Who, Cyclone and Dracula (the list is as long as your arm). 

Now here's a funny thing: When I started messing with Future Pinball in 2009, one of the first games I modded was Barry's Cyclone.  Back then I didn't make changes to software (I had no clue), so I just improved the lighting, mechanical sounds and physics.

Fast-forward a few years and In 2013 I'm offered a job at a pinball company.  A few years into that job and Barry Oursler joins the team.  So here I am, working with a genuine pinball legend.  I showed him my mod of his Cyclone and he chuckled.  I also showed him an early version of my Halloween game, which I was working on... again, he just chuckled.  Clearly not interested in virtual pinball, but I didn't hold that against him.   

I made good use of the time we spent together, asking him questions and learning as much as I could.  One of the perks of working in the industry was meeting these great people.

 

Farewell Barry, my friend.

    --------------------------------------------------------------------------------------------------------------------------------

 

Quick demo of a quick improvement to Last Action Hero, which changes the game forever.  And yes, I spelt 'Premiere' wrong.  Fixed it.

Last Action Hero is currently ranked at position 176 on the PinSide top 100 pinball list, which is a travesty for this game.  The original version is certainly a top 100 game, all day long.

My ULTIMATE Pro update moves the game into the top 20 in my opinion.  I was aiming for the stratosphere with this update and I've completely smashed it.  Simple changes have made an enormous impact to the gameplay, such as:

World Premiere

No longer an out-of-reach 'Wizard' mode, the player can qualify to start World Premiere if they play well enough during the game, and secure at least 30 seats in the movie theatre.

5 seats are awarded for:

 

- Blowout: 75 switches hit.
- Go To The Movies: the first add-a-ball is activated.
- Save Danny: save Danny.
- Big Mistake: make all 3 shots.
- Find Benedict: find Benedict.
- Cat Millions: collect 3 awards.
- Super Crane: collect 2 Jackpots.
- Red Eye: hit only the Red Eye target 3 times.
- The Roof: make 3 ramps shots.
- M-Ball: collect the Super Jackpot.
- Start Last Action Hero.

- Complete RIPPER.

- Make any 3-way combo shot (1 seat each time).

- Make the Captain blow his top (1 seat each time).

Up to a maximum of 60 seats (must be a small theatre).

Now, an average player can experience everything the game has to offer.  I've also created an additional Match sequence - a brand new idea, never seen in pinball before (a gameplay vid will demonstrate it).

Game Rule Sets

Twilight Zone - not a place where teen vampires can hang out.  Instead, it's the world's best pinball game, remastered for the 21st Century.

Dracula.  The new Prince of Darkness wizard mode.  A very challenging game but super-simple to learn.  The original game is also playable.

Vigo the Cruel.  His bark is worse than his bite, but watch for those deadly eyes - he can control your primitive mind.  And don't pull his finger.

Time-travelling is only possible one way, and we're all doing it now - slowly moving into the future.  Backwards?  Only possible in Future Pinball.

2021 was my most productive year yet, creating weird and wonderful pinball experiences exclusively for Future Pinball.  Will 2022 be as good? 

Latest Vids